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Number of first hostile clan vampires killed + number of second hostile clan vampires killed - number of your own clan vampires killed. This should be done according to the following formula:
Cant install morrowind patch 1.6 Pc#
Later, when the PC acquires vampirism, the numbers from the 3 global vars have to be transferred to the VampKills global var using the script that turns the PC into a vampire (so for example Vampire_Aundae_PC or whatever). Otherwise, if the PC is still human, increment one of the 3 new variables, depending one the clan of the killed vampire. If yes, increment (or decrement) the VampKills global var directly. Since the game can't predict which clan you will join later in the game, 3 different global vars are required:Įvery time a vampire is killed, the game needs to check if the PC is a vampire. However, this still doesn't solve the problem of wasted vampires the PC kills prior to becoming a vampire (for example, killing Raxle Burne for the Temple). If (PCVampire =1)if ( VampClan = 1 ).elseif ( VampClan = 2 ).elseif ( VampClan = 3 )endifendif Instead, it requires a simple if (PCVampire =1) check: If ( GetJournalIndex "VA_VampHunter" = 90 )if ( GetJournalIndex "VA_VampCountess" = 50 )if ( GetJournalIndex "VA_VampAmulet" = 30 )Īll this is pure nonsense. All vampires killed prior to becoming a vampire are wasted too: Vampkills global variable isn't set properly - all vampires killed prior to finishing the second main vampire quest are wasted. Create a new index 0 for this quest and call it "Blood Ties" There seems to be some problem with the Index 0 (the name of the quest, under which the quest is supposed to be listed). Mehra Milo and the Lost Prophecies quest featuring a single entry ("I've received books about Nerevar") is actually part of another quest ID (should be part of A2_4_MiloGone) and is never completedīlood Ties quest journal entries aren't listed under a single topic (the quest doesn't appear in the quest list, even if individual quest entries appear in the journal). Comment out the CellChanged condition completely If you Recall yourself, this condition won't be true and then she won't be teleported to the Monastery. Mehra Milo's position isn't updated due to the weird condition CellChanged =1 in her script. Almalexia's greeting check must be Journal TR_Bamz 0 condition.)
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Requires additional checks: Either Meralyn Othan topic check TR_ShowPower >= 30 or Almalexia Cult greeting TR_Bamz >= 100, because Othan's topic is present from the start and lacks any conditions.Īlmalexia Greeting missing completely (can't even talk to her) after accepting orders from Fedris Hler to investigate the attack in the square. Anyway, here's the list of bugs I've noticedĪlmalexia's TR_ShowPower Quest is activated prematurely. I noticed some bugs that haven't been addressed yet as far as I can see. I'll also look into Aryon's Mouth's status too, as it seems reasonable enough. Regardless, keep up the good work, it's most appreciated! I figured it would make sense to kill two birds with one stone, and pull Galos back out of retirement once you recruit Fast Eddie? (Galos' dialogue makes sufficient sense that you could just re-enable him after HT_RecruitEddie hits 100). However, as you then advance in rank and acquire your own Mouth, stronghold, and eventually become Archmagister, Aryon never gets a Mouth again. Potentially more of a tweak than a bug-fix, although it makes solving an issue mentioned previously easier - Galos Mathendis vanishes from the Telvanni Council House when you become Aryon's Mouth, which is as you'd expect (this incidentally makes completing Galos' quests impossible, if you can reach that stage without having done so - not tested that). First post on these forums, so hopefully I have the right thread Thank you so much for continuing to work on this great project! A few issues I encountered which may be worth addressing:Īthanden Girith's quest (Girith's Stolen Hides, MV_OutcastAshlanders) seems bugged - if one has happened to stroll past the Outcast Ashlanders who stole his hides, and thus ended up slaughtering them all and retrieving the 10 special hides ahead of schedule, Athanden's greeting never initiates the quest line - yet you have his hides! This seems wrong both from a technical and RP perspective.
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